RonensArt.com | Ronen Tanchum 's Visual Effects Artist Online Portfolio

This project is a fluid gas simulation using Houdini 10
@ SideFX Software, Toronto.
Using a Sphere procedural animated over time,
using Motion FX.
It acts as a source to the Fire Ball Pyro Simulation
The Pyro Sim was simulated with 450 Voxels
lowres resolution locally.
Then was Distributed to 4 slices on the farm
and was simulated with 1000 Voxels UpRes resolution.
Scattering of point clouds was generated,
5000 points per frame was added to the Pyro Shader.

240 Frames Time Line:
-Simulation Lowres times:
SIM Per Frame 3 Min - 37 Min Last frame.
-Simulation Upres 4 Slices Per Frame:
SIM Per Slice 1 Min - 28 Min Last frame.
-Point Cloud Generation: 1 Min to 30 Min Last frame.
-Render Fireball: 1 Min - 27 min average in Last frames.

*Attached Img#1:Pyro Shader Exports as Image Planes.
*Attached Img#2: IPR Test Rendering in Houdini 10